Hello everyone,
My students are having some issues that I can't figure out. At least 10 - 15 of them (out of 80) are having a weird issue with the mapping. They are applying mapping to each object through the objects properties and it's looking great in the viewport, however it then renders out differently to what they are seeing. Also no amount of changing the mapping properties can change the mapping in the render. Also, this is only happening on a few objects in their scene not all. And the problem is happening on all different types of projection modes. I've made sure that the objects don't have any coplanar surfaces, and only have one channel. I've have had a look at the widgets, and have tried altering every option in the mapping dialog box. I've also tried re-drawing the objects in question, deleting and replacing the material, deleting and replacing with another material. Every time the changes are shown perfectly in the render viewport but not in the actual render.
Here is one of the more obvious examples. In many of the files it's as simple as a texture being stretched in the render, but looking ok in the viewport and again nothing will change it. In this one no matter what we did the texture is lost in the render. Note that only the fence is being affected, everything else is ok.
I think this is the same issue as was discussed but never resolved here..
http://asgvis.com/index.php?option=c...17374#msg17374
any help would be greatly appreciated!
My students are having some issues that I can't figure out. At least 10 - 15 of them (out of 80) are having a weird issue with the mapping. They are applying mapping to each object through the objects properties and it's looking great in the viewport, however it then renders out differently to what they are seeing. Also no amount of changing the mapping properties can change the mapping in the render. Also, this is only happening on a few objects in their scene not all. And the problem is happening on all different types of projection modes. I've made sure that the objects don't have any coplanar surfaces, and only have one channel. I've have had a look at the widgets, and have tried altering every option in the mapping dialog box. I've also tried re-drawing the objects in question, deleting and replacing the material, deleting and replacing with another material. Every time the changes are shown perfectly in the render viewport but not in the actual render.
Here is one of the more obvious examples. In many of the files it's as simple as a texture being stretched in the render, but looking ok in the viewport and again nothing will change it. In this one no matter what we did the texture is lost in the render. Note that only the fence is being affected, everything else is ok.
I think this is the same issue as was discussed but never resolved here..
http://asgvis.com/index.php?option=c...17374#msg17374
any help would be greatly appreciated!
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