Announcement

Collapse
No announcement yet.

Shadow details

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Shadow details




    Somebody can tell me why my pre pass shadows are more detailed than my final render?

    Thanks

    Zooropa

  • #2
    Re: Shadow details

    ... because your final pass is brighter and hide the shadow.
    www.simulacrum.de - visualization for designer and architects

    Comment


    • #3
      Re: Shadow details

      Thanks Miha, do you know how can i correct this?

      Zooropa

      Comment


      • #4
        Re: Shadow details

        I would set a lower GI environment intensity - it's a question of the adjustment of the lights, the ratio between soft and hard lighting.
        www.simulacrum.de - visualization for designer and architects

        Comment


        • #5
          Re: Shadow details

          Provided that you are not clamping your output (and even if you are really), you should get in the habit of making sure you're lighting intensity is not overly bright and balanced. V-Ray takes much longer to calculate very bright areas, so managing brightness is a means to keep rendertimes down. I personally don't advocate clamping scenes, but there are cases where that just may need to happen. If you're not clampping, then you should really try to get backgrounds at just at white or just over white. Its very possible to have values that are much beyond white (@ 1.5 or even greater) and having many of those values in a render are going to make it slow down.
          Damien Alomar<br />Generally Cool Dude

          Comment


          • #6
            Re: Shadow details

            Here is my final work, i still want to retouch this because i think it might useful for future experiences.
            Thanks Micha and Dalomar, Dalomar, can you explain me what is "clamping" or where i can find this concept.
            Thanks!




            Zooropa

            Comment


            • #7
              Re: Shadow details

              Very nice result. ;D
              www.simulacrum.de - visualization for designer and architects

              Comment


              • #8
                Re: Shadow details

                V-Ray can calculate values that are brighter than white, so all that clamping means is that there is no information calculated that is beyond white.
                Damien Alomar<br />Generally Cool Dude

                Comment


                • #9
                  Re: Shadow details

                  Thanks Dalomar, do you know where can i read more about clamping?

                  Bye
                  Zooropa

                  Comment


                  • #10
                    Re: Shadow details

                    Read more about everything at www.Spot3d.com

                    I know of another link,but I've just got to find it floating around
                    Damien Alomar<br />Generally Cool Dude

                    Comment


                    • #11
                      Re: Shadow details

                      Thanks Dalomar, i wlll check.

                      Bye

                      Zooropa

                      Comment

                      Working...
                      X