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Texturing help!
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Re: Texturing help!
Your pattern is to small for the wall and so the repeating is visible. Try to get a better bump map. You could try to shot an own photo of a large wall area. At the www you will find tutorials "how to create seamless textures" ... good luck.www.simulacrum.de - visualization for designer and architects
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Re: Texturing help!
Originally posted by zooropaThank you both. So ho the people use this kind of images? Dont understando...which Its a normal size for a wall?
Thanks.
Zooropa
For a simple but good wall bump you could play with a noise material based on a noise with two octaves and a high fequecy ratio between the tow octaves. The high ferquency for the fine ripple and the low frequency part for the irregular motar thickness.
Here something to start - maybe you need to adjust the "size" option of the noise for your scene. The noise at the diffuse color isn't important and can be deleted.
http://www.simulacrum.de/download/Wall_proc.vismatwww.simulacrum.de - visualization for designer and architects
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Re: Texturing help!
Hey Micha,
Where can i learn on the noise settings like octaves and so forth ?
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Re: Texturing help!
I don't know. I know noise shaders from rederman alittle bit. So far I know the octave count let you control how many noise pattern are overlayed.
One more hint: if I want to adjust a noise for bump mapping, than I use a test material with the noise at the diffuse color. If the noise pattern is right I use the settings at the bump too.www.simulacrum.de - visualization for designer and architects
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Re: Texturing help!
Tiling can't be avoided in any case - if your map is for an area of 2mx2m, than for a 2mx6m you need a tiling. Most the goal is to avoid a visible (!) tiling. And here you need a good map. (Or you use a procedural shader like the noise).
Some tools like Imagesynth helps to get a random pattern from a photo texture.www.simulacrum.de - visualization for designer and architects
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Re: Texturing help!
Originally posted by MichaOne more hint: if I want to adjust a noise for bump mapping, than I use a test material with the noise at the diffuse color. If the noise pattern is right I use the settings at the bump too.
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Re: Texturing help!
Originally posted by 40thOriginally posted by MichaOne more hint: if I want to adjust a noise for bump mapping, than I use a test material with the noise at the diffuse color. If the noise pattern is right I use the settings at the bump too.
I forget to say - an other advantage of the procedural noise than perfect tiling is, that you are complete independent from mapping problems, the noise looks perfect homogenious everywhere.www.simulacrum.de - visualization for designer and architects
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Re: Texturing help!
Because I thought at a wall bump and color are different effects, the diffuse noise was for an "used" effect, but isn't realy needed.www.simulacrum.de - visualization for designer and architects
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