Hi,
I the past I avoided to use displacement for exteriors, because it slow down the calculation to much. For example the light cache pass needs extreme much more time, but ... I found, that the LC can be fast precalculated without displacement, saved as cache file and during the later use with displacement no errors are visible (I used displacement for the grass of a bird view rendering)
Doe's somebody tested it too? Are known disadvantages for this method?
I ask me what is the best way to disable the displacement? I used the global displacement amount and set it to 0, maybe there is a better way.
Question for the Chaosgroup USA developer: if the disabled displacement works fine, could there be an option "disable displacement for LC" and the LC is automatic calculated without displacement?
Ciao,
Micha
I the past I avoided to use displacement for exteriors, because it slow down the calculation to much. For example the light cache pass needs extreme much more time, but ... I found, that the LC can be fast precalculated without displacement, saved as cache file and during the later use with displacement no errors are visible (I used displacement for the grass of a bird view rendering)
Doe's somebody tested it too? Are known disadvantages for this method?
I ask me what is the best way to disable the displacement? I used the global displacement amount and set it to 0, maybe there is a better way.
Question for the Chaosgroup USA developer: if the disabled displacement works fine, could there be an option "disable displacement for LC" and the LC is automatic calculated without displacement?
Ciao,
Micha
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