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We are doing some more testing today with some fixes made to DR. Hopefully this issue is resolved now.
Best-
Corey
I thought about to test the DR of the final release. Or should I wait for the SR? When the first one will be available? Will updates more frequent as the beta versions available, so that if a bug solution is essential for a project, it will be fixed within in one or two days like in the first times of 1.05?
We will be continuing to make nightly builds, so when the changes are committed they will be available in the following nightly build. This issue is currently being worked on, and we hope to have the fix in a nightly build within the next day or so. Nightly builds are considered to be beta versions until they are publicly released though, so as always with beta versions, be cautious if you are using it for anything important. A service release or patch will be made available soon, but we do not have a set timeframe for it yet.
How you save the vrlmap for an animation? The only way to calculate it for the whole animation is using fly-through animation mode on the LC. The problem is that this tools is not working at all. So basically we have no way to save the LC for the whole animation. So we have no other option that render the LC for all the frame in our animation using single mode.
This is not a very good news,recalculating the light cache for each frame is very time consuming,it more than doubles the time for each frame rendering,there isn't any workaround I don't know I am not good at that ,a script or something...?
Ok some more questions.Placing the vrlmap on each DR node is working.
I have a 207MB drawing from which I need to do multiple animations.I want to render each frame at 1280x720.I am using Bongo to set up my animations.The problem is that by the time each node receive the DR scene from the main computer the rendering is almost finish,each frame is taking around 3 minutes to complete,in other words the DR are not getting used at all.
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