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Z Depth channel - pure white result

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  • Z Depth channel - pure white result

    Hi,

    I wonder if I do something wrong but I can't see the Z depht result of my render (the channel is empty white). I do have many IES lights in a big sport hall and horizontally positioned double sided invisible rectangular light.

    Any ideas why this happens?
    Thank you

  • #2
    I deactivate "set from camera" and meassure&set the distance for the balck and white distance before a rendering is started.

    A nice button script to measure the distance between camera and objects in the scene is this:

    ! _NoEcho _-Runscript (
    Option Explicit

    Call DistToCamera()
    Sub DistToCamera()
    Dim pt,dist,units,prec,msg
    pt = Rhino.GetPoint("Pick point on object")
    If Not IsArray(pt) Then Exit Sub
    dist = Rhino.Distance(pt, Rhino.ViewCamera())
    units = Rhino.UnitSystemName(,, True)
    prec = Rhino.UnitDistanceDisplayPrecision()
    msg = "Distance from pick point to camera is "
    Call Rhino.Print(msg & Cstr(Round(dist, prec)) & " " & units)
    End Sub
    )
    www.simulacrum.de ... visualization for designer and architects

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    • #3
      Thanks Micha,

      in my case it did not work as I have a plane used as background pretty far from the building (like a backplate). I suspect it is the big distance the reason.
      cheers

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      • #4
        I don't understand why a backplane should be a problem, since you can manual define the range of the z-depth.
        www.simulacrum.de ... visualization for designer and architects

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        • #5
          Hi micha,

          The problem was in the units.. my bad I did not set them properly.
          1.5m is the range by default while I have 50m long hall..
          thanks again and have a nice week ahead

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