Announcement

Collapse
No announcement yet.

Glowing plexiglass

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Glowing plexiglass

    I am trying to get some plex boxes to glow like the attached image. I am using Emissive materials but they aren't glowing light and they aren't bleeding color around them enough. They are looking a little flat. Any ideas?
    Dropbox is a free service that lets you bring your photos, docs, and videos anywhere and share them easily. Never email yourself a file again!
    Let there B3D

    Steven Houtzager
    Intuitionusa.com
    3D Renderings & Animations for Product Development and Retail Design - Atlanta, GA

  • #2
    Glass material + a light emissive part (best with gradient texture against a flat look). For a glow effect around I used an invisible, glowing surface (emissive with transparency gradient) that gave me a perfect control over the look.
    www.simulacrum.de ... visualization for designer and architects

    Comment


    • #3
      If you want to simulate it correctly, the best way is to use translucency.

      translucency test mat.zip

      test this mat, it works fine with a sigle environment light, let me know

      Only issue, it's slower then micha option...
      Attached Files

      Comment


      • #4
        That translucency material is awesome! I really need for these boxes to glow and not sure how to tackle that part. I tried to use some of the "built in" maps like "falloff" as an emissive color map. I am not getting that glow effect. I also have to put maps on these boxes so they look like shoe boxes
        Let there B3D

        Steven Houtzager
        Intuitionusa.com
        3D Renderings & Animations for Product Development and Retail Design - Atlanta, GA

        Comment


        • #5
          If you try to simulate the reality than keep in mind, that our viewings is more something like exponentiell. So, we can see high contrast without to lose details. At Vray you could try to work with a very low burn value and high contrast. So, maybe you get the object glow without to lose the details. (At VfR2 there was the exponential color mapping, but it's wiped out for VfR3.)
          www.simulacrum.de ... visualization for designer and architects

          Comment


          • #6
            I got something that looks good by making glass blocks with separate maps on the outside that were 75% opacity. Then created lights out of blocks inside of the glass blocks that were slightly smaller.
            Last edited by SHoutzager; 10-11-2017, 10:56 AM.
            Let there B3D

            Steven Houtzager
            Intuitionusa.com
            3D Renderings & Animations for Product Development and Retail Design - Atlanta, GA

            Comment

            Working...
            X