Hi,
since years I miss a way to use a global transparency to simple control the opacity of a whole material with all layers. I think also useful for wrapper, override and blend materials. Maybe at the raytraced properties of the standard materials could be placed a master opacity slot.
It sounds so basic that I afraid I have overseen a functionality to do this yet.
-Micha
since years I miss a way to use a global transparency to simple control the opacity of a whole material with all layers. I think also useful for wrapper, override and blend materials. Maybe at the raytraced properties of the standard materials could be placed a master opacity slot.
It sounds so basic that I afraid I have overseen a functionality to do this yet.
-Micha
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