Ever since I moved to Rhino from 3ds Max I've been missing this gradient type: Lighting – A gradient based on the light intensity.
It's an immediate hard wall when trying to create more stylized NPR renders (cell shaded for instance) , which forces quite a few of my students to switch to Blenders Cycles/Eevee as their secondary render engines.
It's an immediate hard wall when trying to create more stylized NPR renders (cell shaded for instance) , which forces quite a few of my students to switch to Blenders Cycles/Eevee as their secondary render engines.
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