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Gradient Texture Type: A gradient based on the light intensity.

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  • Gradient Texture Type: A gradient based on the light intensity.

    Ever since I moved to Rhino from 3ds Max I've been missing this gradient type: Lighting – A gradient based on the light intensity.
    It's an immediate hard wall when trying to create more stylized NPR renders (cell shaded for instance) , which forces quite a few of my students to switch to Blenders Cycles/Eevee as their secondary render engines.

  • #2
    Hi gediminas_kirdeikis

    Thank you for the feedback!

    Please be informed that the topic has been forwarded to the dev team (VAEC-181).
    Should there be any updates, I will post back here!

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    • #3
      That is great to hear! Thank you.

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