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Grasshopper - bitmap texture input support for color slots in area light components

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  • Grasshopper - bitmap texture input support for color slots in area light components

    5.2 has added support for bitmap texture inputs on basic material components in the diffuse and reflection slots (which is great!!) - but area lights still don't support bitmaps in the color slot?

    I currently use surface lighting (emissive materials) to create a soft area light in Grasshopper - but emissive materials are slower and less accurate than area lights - so only really work in reflections rather than actually lighting a scene. I suppose I could combine a soft IES light with my surface lighting to create a similar effect - but it would be easier if it was all achievable with one area light component.
    Last edited by paul-twoatsix; 12-11-2021, 05:55 AM.

  • #2
    Hi paul-twoatsix,

    I'll log this as a feature request.

    Konstantin

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