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  • ambient occlusion and texture baking

    support for ambient occlusion and texture baking

  • #2
    ambient occlusion and texture baking

    ambient occlusion shouldn't be a problem, i think there already should be some kind of dirt-shader in the latest vray built. but texture baking is another story. it requires such things as uvw-unwrapping, as well as multiple texture-sets etc etc... i don't think we will get this so quickly with rhino if ever. have a look at the clumsy RCM we have so far...

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    • #3
      Re: ambient occlusion and texture baking

      Could be nice to see Ambient occlusion at the next full release. Will it?
      www.simulacrum.de - visualization for designer and architects

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      • #4
        Re: ambient occlusion and texture baking

        Yes Micha. As I've said before ALL available V-Ray material and texture types will be added for the next full release.
        Damien Alomar<br />Generally Cool Dude

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        • #5
          Re: ambient occlusion and texture baking

          Great - I'm not sure what are materials and what are features. Thanks.
          www.simulacrum.de - visualization for designer and architects

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          • #6
            Re: ambient occlusion and texture baking

            Originally posted by dalomar
            Yes Micha. As I've said before ALL available V-Ray material and texture types will be added for the next full release.
            Will they be usable in SU as well? Or is there some SU limitations?
            Please mention what V-Ray and SketchUp version you are using when posting questions.

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            • #7
              Re: ambient occlusion and texture baking

              I can't imagine that there would be any limitations with bringing them to SU, so a very strong, but not too overconfident, no.
              Damien Alomar<br />Generally Cool Dude

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