support for ambient occlusion and texture baking
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ambient occlusion and texture baking
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ambient occlusion and texture baking
ambient occlusion shouldn't be a problem, i think there already should be some kind of dirt-shader in the latest vray built. but texture baking is another story. it requires such things as uvw-unwrapping, as well as multiple texture-sets etc etc... i don't think we will get this so quickly with rhino if ever. have a look at the clumsy RCM we have so far...
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Re: ambient occlusion and texture baking
Could be nice to see Ambient occlusion at the next full release. Will it?www.simulacrum.de - visualization for designer and architects
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Re: ambient occlusion and texture baking
Great - I'm not sure what are materials and what are features. Thanks.www.simulacrum.de - visualization for designer and architects
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Re: ambient occlusion and texture baking
Originally posted by dalomarYes Micha. As I've said before ALL available V-Ray material and texture types will be added for the next full release.Please mention what V-Ray and SketchUp version you are using when posting questions.
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