Hi, all...I'm new to the forums and kind of new to this engine, so I apologize in advance if this has already been mentioned. On to the wishing part....
Wish 1: Catcher Material
I dont know how many of you are familiar with Form-Z but it possesses one, and only one feature which I miss out of the whole program and that is a catcher material for a ground plane. Basically you pick a color and the entire plane is one CONSTANT color. It can be very useful for POP (point of purchase) and product renderings where an environment is a distraction when you're just putting the object itself on a clean presentation board. It CAN, however, have object reflections and object shadows cast onto it if desired. This, as far as I know, can't be achieved in vray. While vray does have impressive results in an even more impressive amount of time it is frustrating to try and achieve a material which produces a consistent color across the entire surface. It would also be nice if you could use an HDR map and have to option for the catcher material not to reflect the HDR map while the object does.
Wish 2: Render Objects to Separate Layers
Once again, this may be possible but I'm just not aware of it. I design paintball products and we use renderings for product configurators on our website because you cant take a photo thats not in perspective which makes lining things up orthographically, impossible. It would save lots of PS time if I could just select the layer the desired object is on.
Wish 3: Separate reflection and highlight under--Reflection!?!?!
In the vray material editor there is a reflection layer which controls the reflection AND highlight of an object. This, among other things, to me doesnt make sense and is extremely annoying. I'm used to materials and subsequently editing materials in flamingo, which, is the most intuitive and easy to use, but sadly, also the crappiest engine I've ever used in terms of lighting and shadows...but its very easy to get a material looking really close to how I want it FAST.
It seems to me like you should be able to put the highlight and reflection on separate layers. The highlight option is missing a HUGE part of the controls it SHOULD have. A highlight, in my opinion should not be expressed ONLY in terms of "glossiness" but rather in terms of "sharpness/glosiness" AND INTENSITY/SIZE/SPREAD as well. The reason I suggest this is I have to render lots of anodized aluminum which is either polished or blasted. I have not yet created a material I feel is accurate. In the case of polished anodized aluminum the actual anodizing creates a very broad AND intense highlight BUT the polishing has crisp clean reflection. It seems as though when I try to make a broad highlight in vray its not very intense....and when its intense its not very broad....this is a problem.
Wish 4: Make it more SIMPLE/user friendly
Since I dont have a degree in quantum physics OR a multi-million dollar lab at my disposal, I would like to be able to use sliders when possible and terms that are broadly understood. For instance...I dont know how an object IOR scientifically works, nor do I want to...I'm a product designer. In stead of clicking M, then fresnel, then adjusting Fresnel IOR and refract IOR....10, 1.25 for a blurry finish..i would rather have a slider 1-100 for a BLURRY REFLECTION! Thats just one example.
Those are my 2 cents.
Thanks,
-Dan
Wish 1: Catcher Material
I dont know how many of you are familiar with Form-Z but it possesses one, and only one feature which I miss out of the whole program and that is a catcher material for a ground plane. Basically you pick a color and the entire plane is one CONSTANT color. It can be very useful for POP (point of purchase) and product renderings where an environment is a distraction when you're just putting the object itself on a clean presentation board. It CAN, however, have object reflections and object shadows cast onto it if desired. This, as far as I know, can't be achieved in vray. While vray does have impressive results in an even more impressive amount of time it is frustrating to try and achieve a material which produces a consistent color across the entire surface. It would also be nice if you could use an HDR map and have to option for the catcher material not to reflect the HDR map while the object does.
Wish 2: Render Objects to Separate Layers
Once again, this may be possible but I'm just not aware of it. I design paintball products and we use renderings for product configurators on our website because you cant take a photo thats not in perspective which makes lining things up orthographically, impossible. It would save lots of PS time if I could just select the layer the desired object is on.
Wish 3: Separate reflection and highlight under--Reflection!?!?!
In the vray material editor there is a reflection layer which controls the reflection AND highlight of an object. This, among other things, to me doesnt make sense and is extremely annoying. I'm used to materials and subsequently editing materials in flamingo, which, is the most intuitive and easy to use, but sadly, also the crappiest engine I've ever used in terms of lighting and shadows...but its very easy to get a material looking really close to how I want it FAST.
It seems to me like you should be able to put the highlight and reflection on separate layers. The highlight option is missing a HUGE part of the controls it SHOULD have. A highlight, in my opinion should not be expressed ONLY in terms of "glossiness" but rather in terms of "sharpness/glosiness" AND INTENSITY/SIZE/SPREAD as well. The reason I suggest this is I have to render lots of anodized aluminum which is either polished or blasted. I have not yet created a material I feel is accurate. In the case of polished anodized aluminum the actual anodizing creates a very broad AND intense highlight BUT the polishing has crisp clean reflection. It seems as though when I try to make a broad highlight in vray its not very intense....and when its intense its not very broad....this is a problem.
Wish 4: Make it more SIMPLE/user friendly
Since I dont have a degree in quantum physics OR a multi-million dollar lab at my disposal, I would like to be able to use sliders when possible and terms that are broadly understood. For instance...I dont know how an object IOR scientifically works, nor do I want to...I'm a product designer. In stead of clicking M, then fresnel, then adjusting Fresnel IOR and refract IOR....10, 1.25 for a blurry finish..i would rather have a slider 1-100 for a BLURRY REFLECTION! Thats just one example.
Those are my 2 cents.
Thanks,
-Dan
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