Hello!
Guys, releasing with Next, you have made serious work, enormous step forward, Bravo!
I'm making my models in Blender, looking back at exporting to SketchUp. Importing into SketchUp used to be a time-consuming problem.
In Next it was possible to import all geometry and materials through vrscene, which I was very happy about.
However, in practice there are geometry losses through the import of vrscene. If the same scene is loaded as a scene import proxy, the geometry will be normal, but I lose the ability to manage the materials.
Through third-party OBJ importers managed to transfer geometry and UV (Image 1), but I want to use V-Ray import.
If I output the model in the original scale, I will definitely have holes in the geometry (Image 2).
If I increase the scale 100 times, the situation is slightly better (Image 3), but the hole anyway possible. And always in different places. And a scale of 1,000 won't fix them.
I definitely do not want to fight the wind, correct new errors in different places with each import.
How to avoid geometry loss?
(But not the proxy output. 3d Max I don't have, and using Blender strays UV channel, using Cinema4D somehow mirror scene; came to the conclusion that the proxy for SketchUp to build in SketchUp. And, importantly, there is no labor geometry.)
P.S. the Images in the post are mixed and I can't edit their order. But there and so all in sight
Guys, releasing with Next, you have made serious work, enormous step forward, Bravo!
I'm making my models in Blender, looking back at exporting to SketchUp. Importing into SketchUp used to be a time-consuming problem.
In Next it was possible to import all geometry and materials through vrscene, which I was very happy about.
However, in practice there are geometry losses through the import of vrscene. If the same scene is loaded as a scene import proxy, the geometry will be normal, but I lose the ability to manage the materials.
Through third-party OBJ importers managed to transfer geometry and UV (Image 1), but I want to use V-Ray import.
If I output the model in the original scale, I will definitely have holes in the geometry (Image 2).
If I increase the scale 100 times, the situation is slightly better (Image 3), but the hole anyway possible. And always in different places. And a scale of 1,000 won't fix them.
I definitely do not want to fight the wind, correct new errors in different places with each import.
How to avoid geometry loss?
(But not the proxy output. 3d Max I don't have, and using Blender strays UV channel, using Cinema4D somehow mirror scene; came to the conclusion that the proxy for SketchUp to build in SketchUp. And, importantly, there is no labor geometry.)
P.S. the Images in the post are mixed and I can't edit their order. But there and so all in sight
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