I've found that that the way lights render with GPU rendering, CPU rendering, and batch rendering with GPU is very different. If I'm rendering with GPU, the lights render with a very natural looking soft falloff around the edges. However, if I try to render with CPU, or if I start a batch rendering with either GPU or CPU, the lights render with a very sharp falloff that doesn't look natural at all. I've tried IES lights and cone lights with the same results.
The light shown here in the attached images is a 5000 lumen spot light. The first image is a CPU rendering. The second is a batch rendering with GPU. The third image is a GPU rendering. All use the default rendering settings, except that I unchecked max ray intensity and am using auto camera exposure. The difference is visible when Vray is generating the light cache. I'm using Sketchup 2019 Pro and Vray Next. I installed the hotfix released yesterday but still having this issue. This appears to be a bug in Vray Next(never noticed this issue in 3.6)
The light shown here in the attached images is a 5000 lumen spot light. The first image is a CPU rendering. The second is a batch rendering with GPU. The third image is a GPU rendering. All use the default rendering settings, except that I unchecked max ray intensity and am using auto camera exposure. The difference is visible when Vray is generating the light cache. I'm using Sketchup 2019 Pro and Vray Next. I installed the hotfix released yesterday but still having this issue. This appears to be a bug in Vray Next(never noticed this issue in 3.6)
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