Hi, not sure if this is the right place to post but here goes: when I apply a normal map to a material, reflections on the material come out like this. I am trying to implement PBR workflow in Sketchup Next, but I'm stumped on this one.
I have already tried all the combinations for the normal map bump texture, and I am rendering production.
I'm also attaching the textures I'm using, and I really look forward to any insight on the matter
I have already tried all the combinations for the normal map bump texture, and I am rendering production.
I'm also attaching the textures I'm using, and I really look forward to any insight on the matter
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