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  • Texture Problem Behind Glass

    Good morning, everyone,
    I have a texture rendering problem between the texture behind the glass and the one without the glass in front.
    The real texture is the one in the middle, without the glass in front.
    How can this problem be avoided?
    Windows 10 - RTX 3090 - AMD Ryzen 9 5950X - 128 Go RAM
    Sketchup PRO 25.0.571 + V-Ray 7.00.03
    3DS Max 2024.2.7 + V-Ray 6.20.06
    3DS Max 2025.3 + V-Ray 7.00.04
    Chaos Vantage 2.7.1
    GeForce Studio Ready Driver Version 572.16​

  • #2
    Set refraction ior value to zero..

    Comment


    • #3
      Hi and thank you for answering.
      But, after several tests, it seems that it is the Denoiser who is creating this problem.
      How can we avoid the Denoisier being so strong behind glass?
      Windows 10 - RTX 3090 - AMD Ryzen 9 5950X - 128 Go RAM
      Sketchup PRO 25.0.571 + V-Ray 7.00.03
      3DS Max 2024.2.7 + V-Ray 6.20.06
      3DS Max 2025.3 + V-Ray 7.00.04
      Chaos Vantage 2.7.1
      GeForce Studio Ready Driver Version 572.16​

      Comment


      • #4
        Use higher render settings, it will solve it..

        Comment

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