Good morning, everyone,
I have a texture rendering problem between the texture behind the glass and the one without the glass in front.
The real texture is the one in the middle, without the glass in front.
How can this problem be avoided?
I have a texture rendering problem between the texture behind the glass and the one without the glass in front.
The real texture is the one in the middle, without the glass in front.
How can this problem be avoided?
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