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HDRI Background doesn’t show up on render

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  • HDRI Background doesn’t show up on render

    It is the second time I have this issue. I apply on background the HDRI file for background, set it up for an amount from 30 - 50 as always did but when try to render the scene the background is white. Can someone please help?

  • #2
    Hi Iliada,

    You should check the following:
    - Decrease the exposure in the V-Ray Frame Buffer to make sure that the image is not just overbright
    Click image for larger version  Name:	vfb1.jpg Views:	1 Size:	77.2 KB ID:	1070626

    - Make sure that the HDR Bitmap texture placement is set to Environment Spherical
    Click image for larger version  Name:	image_57055.jpg Views:	1 Size:	49.8 KB ID:	1070629

    - If you're using a Dome light make sure that the light shape is set to Sphere
    Click image for larger version  Name:	shapeSphere1.jpg Views:	1 Size:	29.7 KB ID:	1070631

    If this doesn't help, please share a simple scene example.
    This way I'll be able to easily find the cause.

    Konstantin
    Last edited by konstantin_chaos; 12-05-2020, 11:43 PM.

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    • #3
      Hi, I am having the same problem, I have done the steps above still not a change. Not sure whether it matters that I am still using the trial version of SketchUp? I'll add a screenshot

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      • #4
        Hi mariya_ivanova​,

        The trial version is not limited in any way.
        Can you zip and share your test scene for further investigation?
        You can also use the Pack Project feature from the V-Ray menu.

        Konstantin

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        • #5
          HI konstantin_chaos

          Here's the .zip file.

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          • #6
            Hi konstantin_chaos

            Sorry it hasn't attached, you can download it from here: https://www.dropbox.com/scl/fi/7dnpy...mxvcaxktn&dl=0

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            • #7
              Hi,

              Thanks for sharing the project.
              The answer is really simple actually - spherical environments are not visible in Parallel Projection camera mode.
              Changing the camera to perspective shows that your setup is correct:
              Click image for larger version

Name:	image.png
Views:	735
Size:	1.11 MB
ID:	1191849

              If you want to see textured background in parallel view your only texture placement option is Screen:
              Click image for larger version

Name:	image.png
Views:	721
Size:	1.64 MB
ID:	1191850

              And to be honest I wouldn't recommend that since you'll have to separate the texture visible in the background and the one used for lighting.
              Screen projected textures produce incorrect lighting...

              Hope that makes sense,
              Konstantin

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