Hello, Vray Next for sketchup 2020, using the tile procedure to create a material... somewhere I have something wrong. Can anyone help?
Basically...
file is in cm (don't ask why, it just is)
If I have a specific tile, say this one, https://www.mandarinstone.com/produc...sky-porcelain/ which comes in a 120cmx120cm
If I make a normal diffuse colour bitmap material, then I just link to this texture, set the the texture size in sketch up to 120cmx120cm and image renders fine. Simple - But thats not the control I need, no grout lines, no fade/colour variance, no way to control the tile bond etc.
So, I tried to make a material using the tile procedure, with the original bitmap being a down in the hierarchy as "tile colour"
I would have expected the everything to have U/V repeats as 1/1 But...
it displays as expected in the asset editor, with the fade variance, grout lines etc laid over the base image. however, in the renders, the U/V scale of the bitmap is miles out. The tile grout lines are right, but the bitmap scale is 100x or so what I expected it to be.
If I go in and play with the Repeat U/V at the end of the hierarchy under tile colour and set these to U/V Repeat = 100/100, Its closer, but something is out, as the bitmap placement does not align with the grout lines.
I've got something simple wrong somewhere. Any suggestions?
Whats the trick to set things two when you know the size of the tiles?
Thanks
Basically...
file is in cm (don't ask why, it just is)
If I have a specific tile, say this one, https://www.mandarinstone.com/produc...sky-porcelain/ which comes in a 120cmx120cm
If I make a normal diffuse colour bitmap material, then I just link to this texture, set the the texture size in sketch up to 120cmx120cm and image renders fine. Simple - But thats not the control I need, no grout lines, no fade/colour variance, no way to control the tile bond etc.
So, I tried to make a material using the tile procedure, with the original bitmap being a down in the hierarchy as "tile colour"
I would have expected the everything to have U/V repeats as 1/1 But...
it displays as expected in the asset editor, with the fade variance, grout lines etc laid over the base image. however, in the renders, the U/V scale of the bitmap is miles out. The tile grout lines are right, but the bitmap scale is 100x or so what I expected it to be.
If I go in and play with the Repeat U/V at the end of the hierarchy under tile colour and set these to U/V Repeat = 100/100, Its closer, but something is out, as the bitmap placement does not align with the grout lines.
I've got something simple wrong somewhere. Any suggestions?
Whats the trick to set things two when you know the size of the tiles?
Thanks
Comment