OK, I'm sure I'm doing something wrong...
Set up my scene. Imported a light from Cosmos. Converted part of its geometry to a mesh light (which didn't actually illuminate in my scene... what is the best way to actually make a Cosmos light illuminate, by the way?). I then duplicated the proxy 10 times and rendered. Realized that the lights wouldn't actually work/illuminate and deleted the proxies to try something different. Re-rendered but my Lightmix rollout in the VFB still lists all 10 lights which no longer exist in my scene. Tried using the Purge option in Vray AND Sketchup. Tried deleting my Lightmix render element and recreating it but all 10 lights still show up. Where is VRay seeing those lights in my scene and how do I delete them?
Cheers
Set up my scene. Imported a light from Cosmos. Converted part of its geometry to a mesh light (which didn't actually illuminate in my scene... what is the best way to actually make a Cosmos light illuminate, by the way?). I then duplicated the proxy 10 times and rendered. Realized that the lights wouldn't actually work/illuminate and deleted the proxies to try something different. Re-rendered but my Lightmix rollout in the VFB still lists all 10 lights which no longer exist in my scene. Tried using the Purge option in Vray AND Sketchup. Tried deleting my Lightmix render element and recreating it but all 10 lights still show up. Where is VRay seeing those lights in my scene and how do I delete them?
Cheers
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