Hello, first time fourm poster, so excuse me if I'm not following protocols...
We are using Vray 5.20.06 with Sketchup 2022
We are architects with a simple question...
When we render a glass material we would like to have a post process method (photoshop) to alter the look of a material behind the glass. We've tried various render elements (such as the one's attached) but none of them are good for post processing materials that are behind glass. When the Material_Random_Color element (for example) is produced the glass fully blocks the materials behind it, which is not surprising because it is it's own material. I've also tried the Refraction element (all of them, I think) but it only gives me the RGB of the scene behind the refractive materials (such as glass).
We'd like to change the hue of an interior wall finish for each specific material for example. I've done a work around by setting up a scene with the glass off so I can access the various material masks behind the glass, but wondered if there is a better way.
The glass in the renderings attached is the Vray out of the box Glass_Window_Neutral material.
Any help would be appreciated.
Thanks
Carl
We are using Vray 5.20.06 with Sketchup 2022
We are architects with a simple question...
When we render a glass material we would like to have a post process method (photoshop) to alter the look of a material behind the glass. We've tried various render elements (such as the one's attached) but none of them are good for post processing materials that are behind glass. When the Material_Random_Color element (for example) is produced the glass fully blocks the materials behind it, which is not surprising because it is it's own material. I've also tried the Refraction element (all of them, I think) but it only gives me the RGB of the scene behind the refractive materials (such as glass).
We'd like to change the hue of an interior wall finish for each specific material for example. I've done a work around by setting up a scene with the glass off so I can access the various material masks behind the glass, but wondered if there is a better way.
The glass in the renderings attached is the Vray out of the box Glass_Window_Neutral material.
Any help would be appreciated.
Thanks
Carl
Comment