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transperency bug? and incoherent rambling

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  • transperency bug? and incoherent rambling

    I'm gettting this goofy thing where some panes of glass are too clear and some are too tinted, not allowing any light to go anywhere. The same material is used for all of them. they should be a bronze colored glass, not a freaking limo tint. There should be stock portfolio managers in here, not pimps. However I wouldn't be opposed to portfolios of ho's which would then include pimps. yet I don't want it looking pimp-ish. Just pimp. I checked for hidden planes floating around creating havoc, alas, there are none. Simply Yoric, a fellow of infinite jest, of most excellent fancy, screwing with my shit! There ya go. Shakespear AND beligerance in a single post. I win. Now I show picture:



    [insert demands of justice, hotfixes and help here] I'll also send the file to Joe because I'm positive he doesn't have nearly enough crap falling out of his overstuffed box.

  • #2
    Re: transperency bug? and incoherent rambling

    file's too big to send. If you really need it I'll mutilate it into bits of managable pieces for your enjoyment, or any of you guys if you want. Doesn't have to be Joe, he's just the only one that laughs at my jokes.

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    • #3
      Re: transperency bug? and incoherent rambling

      actually, this ended up being a SU6 bug. please disregard

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      • #4
        Re: transperency bug? and incoherent rambling

        wait, Hol' up. is there a compatability issue with vray and su6? I apply my materials, however when I render some choose to render with the vray materials that I applied and some choose to ignore the materials applied and simply render the SU6 mats. Then I'm all like, "Damnit!". Then I get all pumped and get into ninja flip out mode. Then after I'm able to clear enough of the blood off my monitor, I write you. But now I'm only gonna be here for another 23 minutes so I could care less until monday cause Bitch! it's the weekend and I'm OUT!

        Love ya,
        Brandt

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        • #5
          Re: transperency bug? and incoherent rambling

          > > Now I show picture > >



          WTF is this? it makes me want to throw Dodgeballs at little fat boy's faces. Hard.

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          • #6
            Re: transperency bug? and incoherent rambling

            When don't you want to throw dodgeballs at little fat faces? I could do that all day...

            Anyhoo - I'm not sure whats happening there, it looks like no material is being rendered, or some other strangeness is going on. Are you using a bump map or displacement or anything like that? If you upload that file to ftp://ftp.asgvis.com/incoming I can take a look at it.

            Out of curiousity - why did you think it was a Skp6 bug?
            Best regards,
            Joe Bacigalupa
            Developer

            Chaos Group

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            • #7
              Re: transperency bug? and incoherent rambling

              because I needed a villager to flog in the stead of a little fat boy. Not having either, SU6 took my wrath, perhaps a bit impudently, but it did nonetheless. I'll try to send that to you.

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              • #8
                Re: transperency bug? and incoherent rambling

                I sent 2 because I couldn't remember exactly which it was. I stripped the last version down and put a 'min' at the end of the name. they may both have the mats on them

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                • #9
                  Re: transperency bug? and incoherent rambling

                  Oky doky - I'll take look at them.
                  Best regards,
                  Joe Bacigalupa
                  Developer

                  Chaos Group

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                  • #10
                    Re: transperency bug? and incoherent rambling

                    There seems to be something weird going on with a bump material. Its flipping out about something and making it so the material isn't adding correctly - so your ending up with a big empty spot in your scene where anything references that f'd up material. I'm trying to see where its going wrong...

                    [edit1]
                    Ok I think it was just flipping out because of that stupid mapping channels switching deal. Thats fixed in the development build - finally...so I just need to switch them back to channel 1.

                    [edit2]
                    The non-"min" scene is having some issues looking for an "opaque_glass" material that apparently isn't in the scene. I'm not sure whats going on with that...
                    Best regards,
                    Joe Bacigalupa
                    Developer

                    Chaos Group

                    Comment


                    • #11
                      Re: transperency bug? and incoherent rambling

                      Thanks Joe! Congrats on the release! Finally! Death to the map channel switch bug!!!! *spits*

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                      • #12
                        Re: transperency bug? and incoherent rambling

                        Originally posted by brandtpileggi
                        Thanks Joe! Congrats on the release! Finally! Death to the map channel switch bug!!!! *spits*
                        - took long enough. I swear I thought i killed that bug like 10 times over the past 3 months. Little bastard just never stayed down.
                        Best regards,
                        Joe Bacigalupa
                        Developer

                        Chaos Group

                        Comment

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