http://i123.photobucket.com/albums/o...eth82/Test.jpg
Hi there, I am playing with a couple basic scene's and am trying to get the right setting for floor lights, i think i have almost got it right but there are strange "dots" on the image, almost like reflections. I do not know what is causing them. I will try to post my system specs and Vray settings below
PC - Dell Precision T5400
CPU - Xeon E5420 2.5GHz
Ram - 4gb
OS - Vista Business 64-bit
Video card - Nvidia Quadro FX570
(all drivers as up to date as can be)
Sketchup 6.4.112
Vray - 01.00.34 (RC1 i believe)
Global Switches - Output 2.2, Correct RGB and LDR Textures are on
Camera - Physical camera "on", Shutter 300, F-number 8, Film ISO 125
Environment - Skylight(204,229,255) and background (0.0.0) set to "SKY" on the "M"
Image Sampler - Adaptive DMC (default settings) no Antialiasing Filter
Indirect Illumination - Primary Engine (Irradiance Map) Secondary (Deterministic Monte-Carlo)
Everything else is default I believe
Hi there, I am playing with a couple basic scene's and am trying to get the right setting for floor lights, i think i have almost got it right but there are strange "dots" on the image, almost like reflections. I do not know what is causing them. I will try to post my system specs and Vray settings below
PC - Dell Precision T5400
CPU - Xeon E5420 2.5GHz
Ram - 4gb
OS - Vista Business 64-bit
Video card - Nvidia Quadro FX570
(all drivers as up to date as can be)
Sketchup 6.4.112
Vray - 01.00.34 (RC1 i believe)
Global Switches - Output 2.2, Correct RGB and LDR Textures are on
Camera - Physical camera "on", Shutter 300, F-number 8, Film ISO 125
Environment - Skylight(204,229,255) and background (0.0.0) set to "SKY" on the "M"
Image Sampler - Adaptive DMC (default settings) no Antialiasing Filter
Indirect Illumination - Primary Engine (Irradiance Map) Secondary (Deterministic Monte-Carlo)
Everything else is default I believe
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