Hi all,
After many months passing I still see a lot of problems and inconsistencies with Distributed Rendering in Vray(01.05.03) for SU6.
I registered certain shortcomings:
1. When i work with 1 slave it will contribute inconsisted and different rendered pixels to the common rendering. some pixels will miss maps and others will contain colour shifts.
2. When working with 2 slaves, each machine seems to have its own interpretation of a certain material, for example grass. Pixel 1 (workstation1) will represent a light green tone, pixel 2 (workstation2) might hit a darker tone and pixel 3 (workstation3) will not represent a mapping at all.
Am I to put my maps in every slave machine?
ANY help, or sharing of experiences from others will be extremely helpful and I will greatly appreciate it.
Moritz Prophet
Germany
After many months passing I still see a lot of problems and inconsistencies with Distributed Rendering in Vray(01.05.03) for SU6.
I registered certain shortcomings:
1. When i work with 1 slave it will contribute inconsisted and different rendered pixels to the common rendering. some pixels will miss maps and others will contain colour shifts.
2. When working with 2 slaves, each machine seems to have its own interpretation of a certain material, for example grass. Pixel 1 (workstation1) will represent a light green tone, pixel 2 (workstation2) might hit a darker tone and pixel 3 (workstation3) will not represent a mapping at all.
Am I to put my maps in every slave machine?
ANY help, or sharing of experiences from others will be extremely helpful and I will greatly appreciate it.
Moritz Prophet
Germany
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