I've created a scene in SU a few days ago. Yesterday, I rendered this scene in VRay with all of the SU layers turned on and everything came out perfectly except for some dark blotches on the furniture and bright spots on the wood floor. Here's how it came out below:
While the blotches and spots are a pain, this was just a test image that I was going to send out to an interior designer, so it didn't need to be perfect.
The interior designer then requested the same image today, but a little larger. So I opened the SU file, and re-rendered the image, changing only the image size in the Output tab from 1230x850 to 1845x1275.
Below is the result:
Where did all of these huges masses come from?
Like I said before, all of the layers in SU were turned on. I have no hidden layers or objects.
As for the settings in the VRay Options menu, everything was set to default except for the changes listed below:
Global Switches
Low Thread Priority: Checked
Hidden Lights: Unchecked
Default Lights: Unchecked
Camera
Physical Camera: On
Shutter Speed: 200
Film Speed (ISO): 400
Output
Override Viewport: 1845x1275
Environment
GI (Skylight): Sky: Multiplier 1
Background: Sky: Multiplier 1
Irradiance Map (Primary Engine)
Min/Max Rate: -4/-2
HSph. Subdivs: 100/40
Light Cache (Secondary Engine)
All Default Settings were used
As I said before, aside from these changes to the VRay Options, everything else was kept at the default setting.
Can anyone figure out why these objects are appearing in my rendering?
Thanks,
Marcus
While the blotches and spots are a pain, this was just a test image that I was going to send out to an interior designer, so it didn't need to be perfect.
The interior designer then requested the same image today, but a little larger. So I opened the SU file, and re-rendered the image, changing only the image size in the Output tab from 1230x850 to 1845x1275.
Below is the result:
Where did all of these huges masses come from?
Like I said before, all of the layers in SU were turned on. I have no hidden layers or objects.
As for the settings in the VRay Options menu, everything was set to default except for the changes listed below:
Global Switches
Low Thread Priority: Checked
Hidden Lights: Unchecked
Default Lights: Unchecked
Camera
Physical Camera: On
Shutter Speed: 200
Film Speed (ISO): 400
Output
Override Viewport: 1845x1275
Environment
GI (Skylight): Sky: Multiplier 1
Background: Sky: Multiplier 1
Irradiance Map (Primary Engine)
Min/Max Rate: -4/-2
HSph. Subdivs: 100/40
Light Cache (Secondary Engine)
All Default Settings were used
As I said before, aside from these changes to the VRay Options, everything else was kept at the default setting.
Can anyone figure out why these objects are appearing in my rendering?
Thanks,
Marcus
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