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  • #16
    I think the issue is that the 2D perspective in SU does not come out right in vfsu. The trick here is to get the view to be a 3D view, and then it should work fine. Does the tip about re-entering the FOV not work for you? If the 2D perspective is really skewed, that may be why the FOV is changing so much between 2D and 3D. If so, not much to help you there, kinda like trying to render parallel projection...
    You could try messing with lens shift in vray camera to approach the look of a distorted 2D perspective. YMMV

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