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displacement - snookered

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  • displacement - snookered

    Hello everyone!

    Would someone be so kind as to explain how to avoid mistakes when you render scenes with the displacement in some material??

    I know it is a stupid question asked in a stupid way but ....
    ...... if you make render scene from 1600x900 v-ray I will plant, rendering part, must be wrong and it is also fine and forfeit a buklet literally and the other three are implanted ... greetings.


    this is the vfs_stderr.txt
    note my sys op is 64 bit is correct the "platform = win32 "

    =========System Information=========
    platform = win32
    country = Italy
    language = Italian
    ====================================
    About to make our qapp
    after make qapp
    Made it after UIManager.initialize
    C:\ProgramData\ASGVIS\Python26\Lib\site-packages\Ft\Xml\InputSource.py:346: DeprecationWarning: functions overriding warnings.showwarning() must support the 'line' argument
    FtWarning, 2)
    FtWarning: Creation of InputSource without a URI
    Entering renderArchive
    About to start readArchive - C:\ProgramData/ASGVIS/VfS/current_skp.xml
    1.641000 seconds is how long it took to read C:\ProgramData/ASGVIS/VfS/current_skp.xml
    0.141000 seconds is how long it took us to correct the file paths for all external texture file references in the scene.
    (to ensure this process goes as quickly as possible, please be sure all references to external texture files are correct prior to rendering)
    0.333000 seconds is how long it took to add the plugins to our renderer

  • #2
    Re: displacement - snookered

    problem solved,
    the entity was probably too complex for vrfs.



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