I'm trying to set up a fireplace flame texture and having no luck. I still see the rest of the texture as a glaring white light even after using a transparency mask in the emissive layer. I have no problem making the background transparent when it is just the diffuse layer. Has anyone else encountered this problem? Am I missing something basic?
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Emissive transparency bug?
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When you add an emissive layer to your material, there should be 3 "slots" or areas which you can manipulate: color, transparency, and multiplier. They should each have a little "m" next to them which brings up the vray texture editor, putting the alpha in the one next to the "multiplier" seemed to work for me.
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If you have a reflection layer above or below the emissive layer, then you will have to add the alpha mapping into the reflection layer as well. Otherwise, you will get reflection everywhere even on the areas that should be transparency.
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