Trying to figure out why, but when we save our output to vrimg and send the vrscene to our farm, the denoise channel is black. All required denoising channels are accounted for, however, it seems like it just skips over that pass (local and via Deadline). Obviously we can resend another job to denoise, but I'm kind of hoping to get this resolved so that it all happens in 1 job. Obviously progressive works as it updates and denoises during the process, just struggling a bit with buckets and vrimg files.
Our preset for the denoise looks something like, but I believe its mostly default :
Our preset for the denoise looks something like, but I believe its mostly default :
Code:
<Asset renderer="vray" url="/RenderChannelDenoiser" type="render_channel" layout=""> <plugin> <vrayplugin version="8" type="render_channel" name="RenderChannelDenoiser"> <parameters> <parameter handler="default" listType="none" type="bool" name="enabled" label="enabled"> <value>1</value> </parameter> <parameter handler="ComboBoxHandler" listType="none" type="integer" name="generate_render_elements" label="generate_render_elements"> <value>1</value> </parameter> <parameter handler="ComboBoxHandler" listType="none" type="integer" name="mode" label="mode"> <value>2</value> </parameter> <parameter handler="default" listType="none" type="string" name="name" label="name"> <value>Denoiser</value> </parameter> <parameter handler="ComboBoxHandler" listType="none" type="integer" name="preset" label="preset"> <value>1</value> </parameter> <parameter handler="default" listType="none" type="integer" name="progressive_update" label="progressive_update"> <value>0</value> </parameter> <parameter handler="default" listType="none" type="float" name="radius" label="radius"> <value>10.0</value> </parameter> <parameter handler="default" listType="none" type="float" name="strength" label="strength"> <value>1.0</value> </parameter> <parameter handler="ComboBoxHandler" listType="none" type="integer" name="type" label="type"> <value>0</value> </parameter> <parameter handler="default" listType="none" type="bool" name="use_gpu" label="use_gpu"> <value>1</value> </parameter> <parameter handler="default" listType="none" type="bool" name="enabled_cache" label="enabled_cache" isUserData="1"> <value>1</value>
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