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Output to VRIMG and using buckets does not denoise

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  • Output to VRIMG and using buckets does not denoise

    Trying to figure out why, but when we save our output to vrimg and send the vrscene to our farm, the denoise channel is black. All required denoising channels are accounted for, however, it seems like it just skips over that pass (local and via Deadline). Obviously we can resend another job to denoise, but I'm kind of hoping to get this resolved so that it all happens in 1 job. Obviously progressive works as it updates and denoises during the process, just struggling a bit with buckets and vrimg files.

    Our preset for the denoise looks something like, but I believe its mostly default :

    Code:
        <Asset renderer="vray" url="/RenderChannelDenoiser" type="render_channel" layout="">
            <plugin>
                <vrayplugin version="8" type="render_channel" name="RenderChannelDenoiser">
                    <parameters>
                        <parameter handler="default" listType="none" type="bool" name="enabled" label="enabled">
                            <value>1</value>
                        </parameter>
                        <parameter handler="ComboBoxHandler" listType="none" type="integer" name="generate_render_elements" label="generate_render_elements">
                            <value>1</value>
                        </parameter>
                        <parameter handler="ComboBoxHandler" listType="none" type="integer" name="mode" label="mode">
                            <value>2</value>
                        </parameter>
                        <parameter handler="default" listType="none" type="string" name="name" label="name">
                            <value>Denoiser</value>
                        </parameter>
                        <parameter handler="ComboBoxHandler" listType="none" type="integer" name="preset" label="preset">
                            <value>1</value>
                        </parameter>
                        <parameter handler="default" listType="none" type="integer" name="progressive_update" label="progressive_update">
                            <value>0</value>
                        </parameter>
                        <parameter handler="default" listType="none" type="float" name="radius" label="radius">
                            <value>10.0</value>
                        </parameter>
                        <parameter handler="default" listType="none" type="float" name="strength" label="strength">
                            <value>1.0</value>
                        </parameter>
                        <parameter handler="ComboBoxHandler" listType="none" type="integer" name="type" label="type">
                            <value>0</value>
                        </parameter>
                        <parameter handler="default" listType="none" type="bool" name="use_gpu" label="use_gpu">
                            <value>1</value>
                        </parameter>
                        <parameter handler="default" listType="none" type="bool" name="enabled_cache" label="enabled_cache" isUserData="1">
                            <value>1</value>

  • #2
    I should mention if the output is anything else (tiff, jpeg etc) then the denoiser does occur. Curious if this is a bug or limitation of the rendering process.

    Comment


    • #3
      Originally posted by delineator View Post
      I should mention if the output is anything else (tiff, jpeg etc) then the denoiser does occur. Curious if this is a bug or limitation of the rendering process.
      The .vropt code looks fine.
      We are investigating an issue occurring when the Output file type is set to .vrimg which is most probably related to the problem you are currently experiencing. Will keep you updated!

      Kind regards,
      Peter Chaushev
      Peter Chaushev
      V-Ray for SketchUp | V-Ray for Rhino | Product Owner
      www.chaos.com

      Comment


      • #4
        Ok, great! BTW, I don't know if this is related to the vrimg issue or not, but I ended up having to change another parameter in the vropt file to get progressive to work with vrimg (img_rawFileVFB=1). It would always default to 2 (preview), which of course didn't gel well with progressive

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