Hey all,
Have been playing with this for awhile and haven't been able to figure it out. I am trying to create the impression of a screen, complete with colored glow around it.
This works fine for a flat screen, where all I have to do is create a Rectangle Light, assign a bitmap of the image I want to use, and make sure it is visible. Viola, it shows the image I want, plus colored glow around the edges.
When I try to do the same for a curved screen (using a Mesh Light), I set the bitmap the same way I did the first time, except now I need to place a texture behind the light, set it to invisible, and I still get a blue tint, with no sign of the actual image underneath.
Any help would be appreciated. Thanks.
As you can see, here the screen has a green reflection on the bottom, where there is grass, and a blue reflection at the top where there is sky.
In this image the entire scene has become blue, and the bottom edge glows blue rather than green.
Have been playing with this for awhile and haven't been able to figure it out. I am trying to create the impression of a screen, complete with colored glow around it.
This works fine for a flat screen, where all I have to do is create a Rectangle Light, assign a bitmap of the image I want to use, and make sure it is visible. Viola, it shows the image I want, plus colored glow around the edges.
When I try to do the same for a curved screen (using a Mesh Light), I set the bitmap the same way I did the first time, except now I need to place a texture behind the light, set it to invisible, and I still get a blue tint, with no sign of the actual image underneath.
Any help would be appreciated. Thanks.
As you can see, here the screen has a green reflection on the bottom, where there is grass, and a blue reflection at the top where there is sky.
In this image the entire scene has become blue, and the bottom edge glows blue rather than green.
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