Hi,
I have two problems:
1-When I use a regular camera with cubemap settings, I cannot see it and control it properly in 3D since I cannot see it`s location.
2-When I use and advanced cubemap camera, it start cutting into walls that are over 3 meters away. How can I reduce this distance? See the attached image with the dark areas cutting in.
I am looking for best practices when rendering cubemaps to be able to control the camera, get a type of visual preview of the camera and be able to see where the camera is in my scene.
I have two problems:
1-When I use a regular camera with cubemap settings, I cannot see it and control it properly in 3D since I cannot see it`s location.
2-When I use and advanced cubemap camera, it start cutting into walls that are over 3 meters away. How can I reduce this distance? See the attached image with the dark areas cutting in.
I am looking for best practices when rendering cubemaps to be able to control the camera, get a type of visual preview of the camera and be able to see where the camera is in my scene.
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