So I understand the Metallic material until I get to the normal map. I have a bunch of PBR materials I bought from CGAxis and I have tried a few ways of setting up the normal map but it never seems to render correctly. What's the typical workflow? Tangent Space? I assume values need to be low. If I set them to anything above .1 it really seems bizarre.
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Originally posted by ValeroStudio View PostSo I understand the Metallic material until I get to the normal map. I have a bunch of PBR materials I bought from CGAxis and I have tried a few ways of setting up the normal map but it never seems to render correctly. What's the typical workflow? Tangent Space? I assume values need to be low. If I set them to anything above .1 it really seems bizarre.
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Originally posted by kenancakir View PostAs i remember, the gamma should be set as rendering space, not screen space..Peter Chaushev
V-Ray for SketchUp | V-Ray for Rhino | Product Owner
www.chaos.com
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