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Normal Map - PBR Materials

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  • Normal Map - PBR Materials

    So I understand the Metallic material until I get to the normal map. I have a bunch of PBR materials I bought from CGAxis and I have tried a few ways of setting up the normal map but it never seems to render correctly. What's the typical workflow? Tangent Space? I assume values need to be low. If I set them to anything above .1 it really seems bizarre.

    Matthew Valero, ASAI

  • #2
    Originally posted by ValeroStudio View Post
    So I understand the Metallic material until I get to the normal map. I have a bunch of PBR materials I bought from CGAxis and I have tried a few ways of setting up the normal map but it never seems to render correctly. What's the typical workflow? Tangent Space? I assume values need to be low. If I set them to anything above .1 it really seems bizarre.
    I've found that Tangent or World Space seems to work best for me. I almost always end up dancing between them to find the right setting, though.

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    • #3
      As i remember, the gamma should be set as rendering space, not screen space..

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      • #4
        Originally posted by kenancakir View Post
        As i remember, the gamma should be set as rendering space, not screen space..
        This is correct. A short explanation is available at https://youtu.be/Vh-qMuKHPqc?t=1103
        Peter Chaushev
        V-Ray for SketchUp | V-Ray for Rhino | Product Owner
        www.chaos.com

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        • #5
          Thank you! I had watched this video a while back. This was very useful to carefully watch again.
          Matthew Valero, ASAI

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          • #6
            One other thing that might be usefull: if you are using reflection- glossiness workflow and have a roughness map, you can convert it to a glossiness map just by inverting the colors.

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