Hi,
That same way as there are utility texture to color correct a bitmap, is there a similar thing to affect the texture placement of a bitmap (tiling, offset, rotation, etc.)?
This would be very handy when creating multis for offset randomisation, as a single bitmap could be instantiated and wrapped with such a utility to modify its different texture placement parameters (to avoid repetitive tiling, for instance, so that a single bitmap could be used in all of them (as instances) and could be swapped to another easily without having the recreate the whole multis texture.
At the moment, I need to make separate copies of the bitmap, each with different texture placement variation. Changing the bitmap requires to reload it is each sub material, which is time consuming...
Any idea?
Cheers,
Thibaut
That same way as there are utility texture to color correct a bitmap, is there a similar thing to affect the texture placement of a bitmap (tiling, offset, rotation, etc.)?
This would be very handy when creating multis for offset randomisation, as a single bitmap could be instantiated and wrapped with such a utility to modify its different texture placement parameters (to avoid repetitive tiling, for instance, so that a single bitmap could be used in all of them (as instances) and could be swapped to another easily without having the recreate the whole multis texture.
At the moment, I need to make separate copies of the bitmap, each with different texture placement variation. Changing the bitmap requires to reload it is each sub material, which is time consuming...
Any idea?
Cheers,
Thibaut
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