Hello,
I know it might have a simple fix to it but I am unable to reach to it... . A few pointers from experienced and most-helpful people here would greatly assist me please. Thanks in advance ! Here is my problem: -
I am trying to Photomatch and Virtual-stage an empty room interior, with a few pieces of furniture (Please see the first attached image titled "BARESHELL BACKGROUND IMAGE.jpg"). I am doing everything exactly as specified in some youtube virtual staging videos that I have seen, using the Wrapper material with Matte property for geometry of walls, ceiling and floor etc, and all that is coming out fine. I am also following mapping correctly, by providing "Screen" mapped image as background to the Environment and Secondary Matte slots, and by providing "Spherically" mapped background image to the GI & Reflection slots in the settings. I have also provided correct multipliers to the above mentioned respective 4 settings (Kindly see the second attached screenshot titled "VRAY SETTINGS.jpg", showing the Environment, GI, Reflection and Secondary Matte slots) so as to match the intensity of the opaque furniture materials with the approx. intensity of the room's lighting, which is lit by sunlight. I have provided rectangle lights (as suggested in the youtube videos) in place of the windows, which resembles sunlight, and matched its intensity too. Lastly, I have also ensured that the Rendered output image size is exactly the same size in pixel dimensions as the original image's dimensions.
I have ALSO checked (and re-checked) that my photo-modeled scene is absolutely correct with regards to the geometry/ geometries that I have modeled for walls, floor and ceiling, and that I have correctly inserted rectangle lights at the right location inside my Sketchup scene at the exact same locations as of the windows. (Please see the attached image titled "SKETCHUP SCREENSHOT.jpg"; as well as "SKETCHUP SCENE+BG IMAGE OVERLAY.jpg". EVERYTHING appears to be at the right location in the Sketchup viewport.
HOWEVER, when I render the Photo-Matched scene in Vray Framebuffer, the image shown in the background of the framebuffer DOES NOT ALIGN with the geometry, and the geometry of the 3d model gets shifted to one side and gets dis-aligned. Please see the fourth attached image titled "FINAL RENDERED IMAGE.jpg". Ideally these shoud be 100% aligned with each other, as seen inside the Sketchup viewport. But they are not, and the geometry appears shifted and away from the actual locations of the image's objects. As you can see, despite my having placed the VRay Rectangle light in the exactly correct location inside Sketchup's photo-modeled geometry, it appears shifted and away from the window when rendered in the Framebuffer window.
Can somebody please help me in this regard and advise a fix, as I have tried looking up everywhere on the net for a solution without success..
MANY THANKS IN ADVANCE for the help !
Ar. Nitin Sharma
3DA
I know it might have a simple fix to it but I am unable to reach to it... . A few pointers from experienced and most-helpful people here would greatly assist me please. Thanks in advance ! Here is my problem: -
I am trying to Photomatch and Virtual-stage an empty room interior, with a few pieces of furniture (Please see the first attached image titled "BARESHELL BACKGROUND IMAGE.jpg"). I am doing everything exactly as specified in some youtube virtual staging videos that I have seen, using the Wrapper material with Matte property for geometry of walls, ceiling and floor etc, and all that is coming out fine. I am also following mapping correctly, by providing "Screen" mapped image as background to the Environment and Secondary Matte slots, and by providing "Spherically" mapped background image to the GI & Reflection slots in the settings. I have also provided correct multipliers to the above mentioned respective 4 settings (Kindly see the second attached screenshot titled "VRAY SETTINGS.jpg", showing the Environment, GI, Reflection and Secondary Matte slots) so as to match the intensity of the opaque furniture materials with the approx. intensity of the room's lighting, which is lit by sunlight. I have provided rectangle lights (as suggested in the youtube videos) in place of the windows, which resembles sunlight, and matched its intensity too. Lastly, I have also ensured that the Rendered output image size is exactly the same size in pixel dimensions as the original image's dimensions.
I have ALSO checked (and re-checked) that my photo-modeled scene is absolutely correct with regards to the geometry/ geometries that I have modeled for walls, floor and ceiling, and that I have correctly inserted rectangle lights at the right location inside my Sketchup scene at the exact same locations as of the windows. (Please see the attached image titled "SKETCHUP SCREENSHOT.jpg"; as well as "SKETCHUP SCENE+BG IMAGE OVERLAY.jpg". EVERYTHING appears to be at the right location in the Sketchup viewport.
HOWEVER, when I render the Photo-Matched scene in Vray Framebuffer, the image shown in the background of the framebuffer DOES NOT ALIGN with the geometry, and the geometry of the 3d model gets shifted to one side and gets dis-aligned. Please see the fourth attached image titled "FINAL RENDERED IMAGE.jpg". Ideally these shoud be 100% aligned with each other, as seen inside the Sketchup viewport. But they are not, and the geometry appears shifted and away from the actual locations of the image's objects. As you can see, despite my having placed the VRay Rectangle light in the exactly correct location inside Sketchup's photo-modeled geometry, it appears shifted and away from the window when rendered in the Framebuffer window.
Can somebody please help me in this regard and advise a fix, as I have tried looking up everywhere on the net for a solution without success..
MANY THANKS IN ADVANCE for the help !
Ar. Nitin Sharma
3DA
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