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Noise a and noise b ( 2uv vs 3d map)

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  • Noise a and noise b ( 2uv vs 3d map)

    Hi Konstantin

    Yesterday López37 asked something really interesting.

    I was aware that both options offers the 3d map but almost forgot about that and yesterday i was playing with it.

    If i use noise a or noise b what is the difference using the 2uv vs 3d map... 2uv can be something similar to bump map kind of a ilusition kind of fake.?

    And the 3d map is kind of displacement with real effecs, more pronunced?

    And about the settings seems that if i use 3d map the parameters that should i use are under the options of the 3d map.

    Repeat x,y,z Offset x,y,z
    Rotation x,y,z

    This map is very important for a swiming pool or something kind of waves for the océan or in a Big piece of water.

    If i use 2uv option the parameters that are going to work are the normal parameters the clásical that offers the procedural textures.

    Please speak clear about this, vray is a Big software with so many options that sometimes we Even don't know how it works but when You Discover it, it works Nice.

    Thanks in advance

    * I'm using this procedural texture in the bump slot, using vray gpu 5.1
    Last edited by luisgamino2; 16-03-2022, 03:25 PM.

  • #2
    Which one is better for a swiming pool, noise A or noise B??
    In noise A when do You use inflection??

    ​​​​​​Thanks
    Last edited by luisgamino2; 16-03-2022, 03:26 PM.

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    • #3
      There are so many options in both options, perlin, refractal.

      I believe this map is usufull too for frosted glass since this material has a really small bump.

      There are so many tools that a Lot of people don't have a clue how does it work.


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