Hi Konstantin
Yesterday López37 asked something really interesting.
I was aware that both options offers the 3d map but almost forgot about that and yesterday i was playing with it.
If i use noise a or noise b what is the difference using the 2uv vs 3d map... 2uv can be something similar to bump map kind of a ilusition kind of fake.?
And the 3d map is kind of displacement with real effecs, more pronunced?
And about the settings seems that if i use 3d map the parameters that should i use are under the options of the 3d map.
Repeat x,y,z Offset x,y,z
Rotation x,y,z
This map is very important for a swiming pool or something kind of waves for the océan or in a Big piece of water.
If i use 2uv option the parameters that are going to work are the normal parameters the clásical that offers the procedural textures.
Please speak clear about this, vray is a Big software with so many options that sometimes we Even don't know how it works but when You Discover it, it works Nice.
Thanks in advance
* I'm using this procedural texture in the bump slot, using vray gpu 5.1
Yesterday López37 asked something really interesting.
I was aware that both options offers the 3d map but almost forgot about that and yesterday i was playing with it.
If i use noise a or noise b what is the difference using the 2uv vs 3d map... 2uv can be something similar to bump map kind of a ilusition kind of fake.?
And the 3d map is kind of displacement with real effecs, more pronunced?
And about the settings seems that if i use 3d map the parameters that should i use are under the options of the 3d map.
Repeat x,y,z Offset x,y,z
Rotation x,y,z
This map is very important for a swiming pool or something kind of waves for the océan or in a Big piece of water.
If i use 2uv option the parameters that are going to work are the normal parameters the clásical that offers the procedural textures.
Please speak clear about this, vray is a Big software with so many options that sometimes we Even don't know how it works but when You Discover it, it works Nice.
Thanks in advance
* I'm using this procedural texture in the bump slot, using vray gpu 5.1
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