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  • Emissive Material is not rendered

    Guys help me please. I don't know what to set. Emissive material is not rendering.

  • #2
    May be faces are reversed, look in monocrome mode..

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    • #3
      Originally posted by kenancakir View Post
      May be faces are reversed, look in monocrome mode..
      I don't know what to do, how to change it.

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      • #4
        Choose "view-face style-monocrome" from sketchup top menu, if the emissive surface is grey - not white, right click on the surface from inside of the group and choose reverse face..

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        • #5
          Originally posted by kenancakir View Post
          Choose "view-face style-monocrome" from sketchup top menu, if the emissive surface is grey - not white, right click on the surface from inside of the group and choose reverse face..
          oh thanks. This is not problem. Faces are alright.

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          • #6
            If the object is a cosmos asset, there is a discussion about it..

            Hey guys, we upgraded to Vray 6, but when we apply the emissive materials from cosmos, they are not emissive, and there is no intensity slider. I also attached the old version (we had it in an older file). Can you check it out?

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            • #7
              Originally posted by kenancakir View Post
              If the object is a cosmos asset, there is a discussion about it..
              No it's not I did not uprade V ray. I have V-Ray for SketchUp 4.20.03 version

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              • #8
                Hi katarina_lorincova​,

                Looking at the image you've posted initially, it looks like the Emissive material is working, but it's just not powerful enough.
                You should try increasing the Intensity value to something at least 20-30 times bigger.
                Note that the slider might go only to 10 initially but once you input a bigger value it'll readjust its range.

                Konstantin

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                • #9
                  Hey guys, we upgraded to Vray 6, but when we apply the emissive materials from cosmos, they are not emissive, and there is no intensity slider. I also attached the old version (we had it in an older file). Can you check it out?
                  All Cosmos material use a built-in Self-illumination layer in the VRay Mtl instead of the standard Emissive shader available in SketchUp.
                  We have plans to improve this by officially exposing this layer and adding an Intensity slider to it.
                  We haven't done so already because there was one very specific technical challenge with the intensity which should be soon resolved.

                  Konstantin

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