MIght see this all wrong. But earlier I was on Vray 5 and GTX graphics. Now I am on RTX 4090 and Vray 6. What anoys me is the way vertical faces meets horisontal faces when rendering. It seems much too "flat" or "cartoonish". Before I meshed with ambient occlusion to fix that, But that menu seems to be gone. Don´t know if its´a Vray 6 thing, or my specs on PC. Can I find some workaround to get more realistisk meetings between faces ? I know decal - but that´s a lot of decals in a model to get even result on all meetings of faces. I can only find abient occlusion as an render element for post production - I don´t post edit - I keep on in V-ray untill it´s in the closet. Regards from a Vray user with okay specs - now I just need to learn

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