MIght see this all wrong. But earlier I was on Vray 5 and GTX graphics. Now I am on RTX 4090 and Vray 6. What anoys me is the way vertical faces meets horisontal faces when rendering. It seems much too "flat" or "cartoonish". Before I meshed with ambient occlusion to fix that, But that menu seems to be gone. Don´t know if its´a Vray 6 thing, or my specs on PC. Can I find some workaround to get more realistisk meetings between faces ? I know decal - but that´s a lot of decals in a model to get even result on all meetings of faces. I can only find abient occlusion as an render element for post production - I don´t post edit - I keep on in V-ray untill it´s in the closet. Regards from a Vray user with okay specs - now I just need to learn
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Hello kimalbech,
Ambient Occlusion is available for CPU render engine under Global Illumination setting, but only in Advanced mode: example.
As for the GPU render engine you will have to use Ambient Occlusion render element, and you can add it in post directly in the VFB: example. Alternatively you can add Dirt or Edges textures to the specific materials you want to enhance.
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natalia.gruzdova now I had the time to try your guide - GPU render, add Ambient occlusion render element post in VFB. I can´t see The ambient occlusion render element under layers in VFB ! any idea ?
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Last edited by DCHA34; 12-12-2023, 05:56 AM.Windows 10 - RTX 3090 - AMD Ryzen 9 5950X - 128 Go RAM
Sketchup PRO 24.0.594 + V-Ray 6.20.06
3DS Max 2024.2.3 + V-Ray 6.20.06
3DS Max 2025.3 + V-Ray 7
Chaos Vantage 2.6.1
GeForce Studio Ready Driver Version 561.09
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