Originally posted by Jean-Paul Paloux
-With VrayLightMtl render is fast than with Vray Light, so we can use higher value with less render time! :P
-In Irr Map, higher value of HSph Subd give more quality to lights, shadows and reflections too, smaller value give blotchy result.
-In Irr Map, smaller value of Samples produce more details definition, higher value produce blur result.
I made a simple test in VrayforMax and in VrayforSketchUp:
http://img49.imageshack.us/my.php?image=testqv6.png
Maybe in this case the better solution is with Subd 60 and Samp 64, ....but scenes are always different...
PS: I've used exactly the same values in materials and render options, but quality and speed in Max are alot better!
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