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lost reflection
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lost reflection
You are using transparency it seems. If you are trying to make a glass material you should have a refraction layer beneath that diffuse layer (or just remove the diffuse and add a refraction layer). If you do not want glass - then you should make your diffuse layer's transparency black. However, if you really want to use the "fake" refraction I'm guessing you would need a very high fresnel/refract IOR to maintain reflections. Probably like 20 or so.
[edit]
Oh - I would also disable the "Correct RGB" in our global options gamma settings. There is an error in how its applied with refraction layers so it may make your glass darker than you would like if you do choose to add a refraction layerBest regards,
Joe Bacigalupa
Developer
Chaos Group
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