Hello, im really happy about the new featuer of Photo Matching i SU 6. So i took an example picture from the net (http://www.flukeworld.com/asgvis/house.jpg) and started to play with it. When working in SU 6 it works really great.
The roof on the picture above is a texture filled with the paint bucket. The rest is projected surfaces from the background. I also to the window and cloned it to the extra builing on the right side. I made them like the tutorial on SU 6 as components so i could copy them arround the building.
Now when i try to get the texture coordinates into vray materials it all starts to scrample. It seems like the mapping settings is not the same as for a regular texture within sketchup.
So is this a bug or a feature request? Or is it me who is doing something wrong. I've tried different approaches to do this. Below you can see the result. The roof works fine since it's not a projected surface. But the rest? I mean the roof is not even added as a vray texture so unless i don't want some glossynes, bump and so on i don't really have to bring it in to the material editor in VRfSU. The mapping coordinates works fine for the roof anyway.
Here is the SU 6 file if ANYBODY like to try and fix it for me...
http://www.flukeworld.com/asgvis/house.skp Oh And don't forget do download the image and apply it to the textures in the vray-material editor (http://www.flukeworld.com/asgvis/house.jpg)
All i really need is to be able to make each surface as a separate texture. Now it actually using one texture for all surfaces (except the roof) i think this can be the problem. So i will aslo post this question in the SU 6 forum.
I hope someone can help me. Thanks in advance
The roof on the picture above is a texture filled with the paint bucket. The rest is projected surfaces from the background. I also to the window and cloned it to the extra builing on the right side. I made them like the tutorial on SU 6 as components so i could copy them arround the building.
Now when i try to get the texture coordinates into vray materials it all starts to scrample. It seems like the mapping settings is not the same as for a regular texture within sketchup.
So is this a bug or a feature request? Or is it me who is doing something wrong. I've tried different approaches to do this. Below you can see the result. The roof works fine since it's not a projected surface. But the rest? I mean the roof is not even added as a vray texture so unless i don't want some glossynes, bump and so on i don't really have to bring it in to the material editor in VRfSU. The mapping coordinates works fine for the roof anyway.
Here is the SU 6 file if ANYBODY like to try and fix it for me...
http://www.flukeworld.com/asgvis/house.skp Oh And don't forget do download the image and apply it to the textures in the vray-material editor (http://www.flukeworld.com/asgvis/house.jpg)
All i really need is to be able to make each surface as a separate texture. Now it actually using one texture for all surfaces (except the roof) i think this can be the problem. So i will aslo post this question in the SU 6 forum.
I hope someone can help me. Thanks in advance
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