Hi to everyone. I'm studying architecture and i've been using sketchup for over 3 years. Until now i rendered my proyects with kerkythea, but i preffer vray. Nevertheless, i have some problems, and i would be very grateful if someone could help me.
1- When i apply an sketchup material to an object and i render, everything goes ok. So, to add bump to that material, i create a new VrayLinkedMtl and i apply a Bump image in Bump channel. Well, at that point if i render the model with an vray light above the object(gi_irmap_medium.visopt) everything goes right, but without the light there is no bump.
2- If i use the same grayscale image in displacement channel (and uncheck bump) and render the model, nothing happens, there's no displacement (although in the update preview the material it show displaced material perfectly). And same with clip mapping (transparent).
3- So, i tried another option: I apply a material in sketchup to a model. Then i create a new material with the vray external material editor using the same texture for difusse and a grayscale of that image for displacement. In sketchup, i import new material and choose the one i have just done. I apply that to the object that had a sketchup material on. That way, the vray material adopts U and V coordinates of sketchup. With Bump & Disp nothing happens, but when i render the model with clip mapping it works.
Apply material in sketchup, link with Vray and modify with alfa:
Apply material in sketchup, make a material in external editor an aply later to the object:
Why happens that? it's like vray couldnt modify sketchup linked material to make displacement or something like that. So everything i would like to insert a tree or people in my model, do i have to insert the image --> explode --> make component --> make face me --> make a new material with the external material editor an apply it to the people/tree? It has to be an easyer way.
4- Is there any way to preview Vray materials when we choose them (i mean all of them like in sketchup, not clicking "Update" in each of them)
Thanks for your help!
1- When i apply an sketchup material to an object and i render, everything goes ok. So, to add bump to that material, i create a new VrayLinkedMtl and i apply a Bump image in Bump channel. Well, at that point if i render the model with an vray light above the object(gi_irmap_medium.visopt) everything goes right, but without the light there is no bump.
2- If i use the same grayscale image in displacement channel (and uncheck bump) and render the model, nothing happens, there's no displacement (although in the update preview the material it show displaced material perfectly). And same with clip mapping (transparent).
3- So, i tried another option: I apply a material in sketchup to a model. Then i create a new material with the vray external material editor using the same texture for difusse and a grayscale of that image for displacement. In sketchup, i import new material and choose the one i have just done. I apply that to the object that had a sketchup material on. That way, the vray material adopts U and V coordinates of sketchup. With Bump & Disp nothing happens, but when i render the model with clip mapping it works.
Apply material in sketchup, link with Vray and modify with alfa:
Apply material in sketchup, make a material in external editor an aply later to the object:
Why happens that? it's like vray couldnt modify sketchup linked material to make displacement or something like that. So everything i would like to insert a tree or people in my model, do i have to insert the image --> explode --> make component --> make face me --> make a new material with the external material editor an apply it to the people/tree? It has to be an easyer way.
4- Is there any way to preview Vray materials when we choose them (i mean all of them like in sketchup, not clicking "Update" in each of them)
Thanks for your help!
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