As subject, thanks a lot!
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How to do batch rendering on Vray for Sketchup?
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Re: How to do batch rendering on Vray for Sketchup?
I read somewhere in the forum that ASGVIS are waitin for the programming to bring into VfSU, but a user replied that you could achievebatch rendering by setting it through an animation but setting seconds between scenes as 1. and frames per sec as 1. but im guessing each view would have to be same light settings.
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Re: How to do batch rendering on Vray for Sketchup?
I also need to be able to do a batch rendering as my current scene is too big to render straight from sketchup (lots of 3d vegetation (I wish we could have instancing)).
My goal is to be able to run a single Vray rendering without having to have the Sketchup application open as SU consumes too much RAM while launching a render .
If I could start the rendering from a command prompt and all other programs shut down, it would help a lot.
My current 2 GB RAM just chokes on medium file sizes.
Anyone has a solution for this or another method to have a lower RAM usage at export (besides hoping for instancing/proxies to come soon)?
Thanks in advance,
Biebel
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Re: How to do batch rendering on Vray for Sketchup?
A work around was posted a while ago...here's the best I could find about it
http://asgvis.com/index.php?option=c...16037#msg16037
AFA not having SU open to render, that is something that will probably take a little bit of work to implement. I know that we can (and possibly do...I don't know the particularities with vfsu at the moment) export out the scene geometry in some sort of compiled Vray specific format (it would probably need to be a vrScene file as opposed to a vrMesh). The only thing is that I'm not sure what happens with the camera info, so I'm not sure how the rendering of different cameras (or any camera for that matter) would go. At worst it might take multiple files. Then the hurdle becomes having the separate app that will load that geometry and initiate the render process. What that ends up being might be very rough (like a command line thing) or something with some light UI.
As it stands right now though, the focus is probably going to stay on adding features within SU, fixing bugs, and a better UI. Doing something for external process renders is probably a little later on down the line.Damien Alomar<br />Generally Cool Dude
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Re: How to do batch rendering on Vray for Sketchup?
Thanks for the reply Dalomar.
Would upgrading my RAM be the simplest solution in this case?
I see my RAM usage going up to my full 2 GB when hitting render, resulting in a crash.
I am considering going windows 64 bit to be able to adress more than 4 Gb RAM.
Does VfSU work on 64 bit? I am not even sure if Sektchup itself supports 64 bit OS.
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Re: How to do batch rendering on Vray for Sketchup?
Well, in the short term, I would suggest Googling 3gb Switch. That will allow 32 bit windows to address more RAM. That being said, there is a per process memory limit of I think 1.8 to 2 gb of RAM. This is a limitation of 32 bit processes, so at some point that is going to be all that you are going to get.
64 bit is a viable option, and SU should work on 64 bit system (it does on mine). The chances of SU making a native 64 bit version are slim, so you'd be stuck with running it as a 32 bit application. You should still be able to get more memory usage though, probably well into the 3 gb range (though don't quote me on that). Native 64 bit programs can access as much RAM as you have.Damien Alomar<br />Generally Cool Dude
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