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Emissive Texture
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Re: Emissive Texture
I think here's your issue...in order to have the screens bright enough to "illuminate" the scene, what is actually on the screen will be too over exposed to see it. This is a problem within photography too, but in CG we can get around this...
You'll need 2 materials. One that is the emissive texture with the desired intensity like you have now. The second is just what you want to see on the screen as a diffuse texture. Then you'll need to make a VraySkpTwoSided material (has to be the SketchUp one) and put the emissive material as the front material and the second diffuse material as the back material. Now make sure all of the screens have their back faces pointing towards the camera and you should get better results. You might want to increase the brightness of the diffuse texture just a little bit so it doesn't look so "contrived"Damien Alomar<br />Generally Cool Dude
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