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Re: Can't get there...
To get the brushed effect, you need to add Anisotropy to your material - check out this example at spot3d (beware, I think it will bump up your render times)
http://www.spot3d.com/vray/help/150S...ial_params.htm
As for the second (you really are a glutton for punishment!) - you could probably achieve this with a bump or displacement map - again longer render times, or more simply, but less accurately, you could make a texture from one of the glass block and use that - it depends how close you want it to be in the final render and how accurate you want the effect.
David
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Re: Can't get there...
Getting the first affect is going to be very hard. David is right in that its due to anisotropy and we do support that within our material parameters. The issue is with SketchUp...SU has this thing where it doesn't want to generate any UV information for any material that does not have a material with an image applied to it. Anisotropy requires UV information in order to determine which direction to stretch the anisotropic reflections. So at best, you're going to have to apply a map on the object to even see the anisotropic reflections. After that you're going to probably have to go through some tricky editing in order to actually get the reflections to line up and look proper. Sorry.Damien Alomar<br />Generally Cool Dude
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Re: Can't get there...
thanks for quick response.
here is what i did,
1. applied SU texture of brushed metal- image #1
2. Lowered the Anisotropy to -0.7 and the rest see image #2
3. rendered and that is the outcome -image #3:
as far as i see it the result is better but still not match the wanted outcome
any suggestions ?
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Re: Can't get there...
this guy was able to do it somehow. http://asgvis.com/index.php?option=c...e89b9753375243
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