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i tried to make them work too and i had no problems with it
maybe you can tell me whats wrong and i can explain in a more accurate way cheers!
this was my first try thats why leafs look a bit odd, i get them right now n_n
when I import the 3DS models they are around 20 or 30 mb.
and when I try to make the file size of the leafs smaller the mapping is all scud up.. no matter if i bring the texture size back up to the orrigional size in sketchup..
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the problem with the xfrog collection is that theyre so hi poly, u need xfrog tune, to crunch them a bit, and unfortunatly u need a "big boy" app like max or C4D to remap leaves to jpg, sketchup refuses... its quite a bit of work but worth it i think
p.s. remember to link the texture on the trunk, by default its reflective
1: crunch the trees you'd like to use in xfrog tune about 30k to 50k polygons are ok..then export the file as .obj (do it like this "trees.obj" you should have .obj at the end of filename for some reason I don't know why xfrog need to treat files like that).
2: open it in c4d or import to 3dmax.
3: remap all the maps etc (using .tiff files are ok. it will showup in sketchup pro 6 but still you need jpeg for vray materials)
4:Turn the opacity of the leaves all the way to transparent in sketchup mode ( not vray)(OPACITY:this is just necessary if the leaves showed up in rendering. some of xfrog trees are doing that in vray render.
5:create a vraylinkedmtl.
6: choose diffuse (sometimes in vray v1 you need to delete the diffuse then create one again. sometimes default diffuse are not working right. bug maybe??)
7. in diffuse choose the jpeg file you created. example. leave with black background.
8: diffuse transparency: use alpha ( leave are black and background are white.
9: render.
this how I do it. maybe theres more easy way to do it.
after importing into C4D or max, i convert the tiff files into jpegs so i can link the leaves in sketchup and still be able to change their colour they are often not saturated enough for my liking, then map to geometry, export 3ds and import in SU, link and remove refelction/refraction...
1: crunch the trees you'd like to use in xfrog tune about 30k to 50k polygons are ok..then export the file as .obj (do it like this "trees.obj" you should have .obj at the end of filename for some reason I don't know why xfrog need to treat files like that).
2: open it in c4d or import to 3dmax.
3: remap all the maps etc (using .tiff files are ok. it will showup in sketchup pro 6 but still you need jpeg for vray materials)
4:Turn the opacity of the leaves all the way to transparent in sketchup mode ( not vray)(OPACITY:this is just necessary if the leaves showed up in rendering. some of xfrog trees are doing that in vray render.
5:create a vraylinkedmtl.
6: choose diffuse (sometimes in vray v1 you need to delete the diffuse then create one again. sometimes default diffuse are not working right. bug maybe??)
7. in diffuse choose the jpeg file you created. example. leave with black background.
8: diffuse transparency: use alpha ( leave are black and background are white.
9: render.
this how I do it. maybe theres more easy way to do it.
hope this one helps you.
this is one of the precious tutorial i have seen on this thread. thanks
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